![]() ![]() It’s also achieved in the hearts and minds of men and women. Main Features: Total strategic war: War is not only won on land, sea and in the air. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs? It is time to show your ability as the greatest military leader in the world. You hold the power to tip the very balance of WWII. After end of a round, if a player has reached to 100 or more penalty points, game ends and the player with the least overall penalty points wins the game.Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II the most engaging conflict in world history.įrom the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade.If no player has reached 100 overall penalty points, game continues for next round.Once all 52 cards are played, the round ends and penalty points for the current round are totalled for all players and added to their overall penalty points.Hearts can never be thrown as a leading suit unless at least one of the Hearts was played in previous turns on other suits.Cards are ranked from Two to Ace, Ace being the highest rank.Queen of Spades carries 13 penalty points. Any card of suit Hearts carries 1 penalty point.There are penalty point for certain cards which are added to penalty points of the player who took the trick.The cards from the trick are set aside and are not available for play again.The player taking the trick starts next turn and is allowed to throw any card of any suit except hearts rule described below. ![]() After all players have thrown one card each, the player with highest ranking card of leading suit takes all fours cards (called the trick).The first turn always starts with the player having Two of Clubs and the player must throw Two of Clubs only to start the play.They can throw any other card only if they have no card of leading suit. If they have a card of the leading suit, then they must throw it. In each turn one player throws a card which is the suit to follow for all other players (called leading suit). ![]()
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